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Que sera sera lyrics katamari
Que sera sera lyrics katamari





As objects stick to the katamari, the katamari will grow, eventually allowing objects that were once hurdles to be picked up, and creating access to areas that were formerly blocked. Animals such as cats will chase the katamari, knocking things from it, but once the katamari is great enough, it will scare the animals away, and they can be rolled up once they are chased down. This allows slender objects, such as pencils, that are wider than the katamari, to be picked up, and these will alter how the katamari rolls until more objects are picked up. The game uses size, weight, and surface area to determine if an object will stick to the katamari. Objects that are smaller than the katamari will stick to it when the player comes into contact with them, while greater objects can be hurdles colliding at high speed with any may cause objects to fall off the katamari, slowing the player's progress. Other controls can be triggered by the player to gain a quick burst of speed, flip the Prince to the other side of the katamari, and more. The player uses the two analog sticks on the DualShock controller in a manner similar to the classic arcade game Battlezone to control the direction the katamari rolls. The player controls the Prince as he rolls the katamari around houses, gardens, and towns in order to meet certain parameters set by the King of All Cosmos. Somehow unaffected by the vacuum of space, they decide to take a "lunar family vacation". Michiru Hoshino even has an innate connection with the Cosmos, as she can feel then stars return to their rightful place.Īs the Prince finishes rolling up the Moon, the Hoshino family gets rolled up into it. On the trip to the space center, the children continue to see evidence of the King's and Prince's activity, as they see huge Katamaris and the King himself while travelling. However, it is called off because the moon is gone and the shuttle has nowhere to land. The story continues as the children go to see the launch of their father's space shuttle, which would have been the first to land on the moon in over 30 years. When the children try to tell their mother, she laughs and says that such things don't happen. It starts with the children watching a Jumboman cartoon, which is interupted by a news broadcast that all of the stars in the sky, as well as the moon, have suddenly disappeared. The game's main story is told in short cut scene depicting the Hoshino Family. He then tasks the Prince with returning the stars by rolling up objects in the Katamari, hopefully before anyone notices. In the Japanese version of the game, the King openly admits he was drunk at the time, while the English release only implies this. The next day, the King is speaking to the Prince about what had happened the night before, about how he felt as one with the Cosmos, and that it was a beautiful symphony of destruction when he destroyed the stars. The game begins with a scene of the King destroying all of the stars and the Moon. Katamari Damacy inspired the development of other video games, and led to the release of five sequels in Japan and other territories: We ♥ Katamari, Me & My Katamari, Beautiful Katamari, Katamari Forever, and Touch My Katamari. The game was dubbed a sleeper hit, and won several awards. Overall, Katamari Damacy was well received in Japan and North America. Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any resemblance of realism, though the brands and items used are based on those current in Japan during the game's production. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly greater objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. The game's plot concerns a diminutive prince, who's on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. In designing Katamari Damacy, the development team aimed to maintain four key points: novelty, ease of understanding, enjoyment, and humor. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. It is the first game in the Katamari series. It was first released in Japan, and then later in South Korea and North America. " Clump Spirit", or " Clump of Souls") is a third-person puzzle-action video game published and developed by Namco for the PlayStation 2 video game console. What I knew was only que sera sera.Katamari Damacy (塊魂, Katamari Damashii, lit. No 1 in the world, this commercial success to make me cry.įor all this time, I never knew the lyrics. Base on Thai commercial, these special children sing Que Sera Sera with their smile and their spirit.







Que sera sera lyrics katamari